getting there
Lazerkill » Devlog
got some more things working
gameplay ideas:
- players runaround shooting objects/creatures/players to collect low value loot and health or other stat modifiers.
- hot spots will be timed spawn zones where boss recurring boss fights happen for ultra rare loot.
- boss fights will take many players (20+) or a few high level/talent players. players can boost stats of their character to high ability.
- PVE death results in 30% loss of inventory carried.
- PVP death results in all the items in inventory dropped and you have to start again.
- currency in game can be earned playing while real world currency can be used to buy tokens that represent bundles of in game currency.
- mods to the player sprite as cosmetic/stat increasing item.
- customizable weapons with weapon class system, progressive skill chain as well as momentary power ups.
- I’d like there to be a chat feature for online play.
- an item marketplace/exchange for item trading (like the runescape grand exchange).
- item alchemy.
- leaderboards/ranks that have various slicers and tables to filter out who ranks highest based on:
- player battle activity (most kills, deaths, shots fired, shots hit, shots landed (similar to gta)
- who has the most of a particular item or who has the most valuable inventory
- and so on.
Lazerkill
The Future That Never Was
Status | Prototype |
Author | thetk421guy |
Genre | Platformer |
Tags | brawler, Bullet Hell, lasers, lazers, Pixel Art |
More posts
- Lazerkill prototype is up (0.1.0)Jan 09, 2022
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