getting there


got some more things working 

gameplay ideas:

  • players runaround shooting objects/creatures/players to collect low value loot and health or other stat modifiers. 
  • hot spots will be timed spawn zones where boss recurring boss fights happen for ultra rare loot.
  •  boss fights will take many players (20+) or a few high level/talent players. players can boost stats of their character to high ability.
  •  PVE death results in 30% loss of inventory carried.
  •  PVP death results in all the items in inventory dropped and you have to start again. 
  • currency in game can be earned playing while real world currency can be used to buy tokens that represent bundles of in game currency.
  • mods to the player sprite as cosmetic/stat increasing item.
  • customizable weapons with weapon class system, progressive skill chain as well as momentary power ups. 
  • I’d like there to be a chat feature for online play.
  • an item marketplace/exchange for item trading (like the runescape grand exchange).
  • item alchemy.
  •  leaderboards/ranks that have various slicers and tables to filter out who ranks highest based on:
    •  player battle activity (most kills, deaths, shots fired, shots hit, shots landed (similar to gta) 
    •  who has the most of a particular item or who has the most valuable inventory 
    • and so on. 

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