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Lazerkill
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Devlog
getting there
January 15, 2022
by
thetk421guy
#update, #game dev
got some more things working gameplay ideas: players runaround shooting objects/creatures/players to collect low value loot and health or other stat modifiers. hot spots will be timed spawn zones wher...
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Lazerkill prototype is up (0.1.0)
January 09, 2022
by
thetk421guy
#lazerkill
Built this using some online resources, tuts, learning, spending 2 weeks on mimo app. Single player mechanics testing works in HTML. Multiplayer and beyond not supported in HTML bc HTML is HTML...
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